feat: refactor env file when creating environment

This commit is contained in:
2025-09-28 10:24:53 +05:30
parent df2b446907
commit e0dc9b7342
2 changed files with 29 additions and 8 deletions

View File

@@ -142,11 +142,31 @@ func ParseEnv(env string) string {
return envs
}
func RefactorEnv() error {
cwd, err := os.Getwd()
if err != nil {
return err
}
envFile, err := os.ReadFile(path.Join(".env"))
if err != nil {
return err
}
parsed := ParseEnv(string(envFile))
err = os.WriteFile(path.Join(cwd, ".env"), []byte(parsed), 0755)
if err != nil {
return err
}
return nil
}
type Env struct {
Enabled bool
Key string
Value string
Key string
Value string
}
func ParseEnvToStruct(env string) []Env {
@@ -171,7 +191,6 @@ func ParseEnvToStruct(env string) []Env {
return envs
}
func ParseEnvStruct(envs []Env) string {
var env string