init: initial commit
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22
scripts/game_manager.gd
Normal file
22
scripts/game_manager.gd
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extends Node
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var score = 0
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var hearts = 3
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var collected_coins = {}
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@onready var score_node = HUD.get_node("Coins/ScoreLabel")
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@onready var hearts_node = HUD.get_node("Hearts/HeartsLabel")
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func _ready() -> void:
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score = 0
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score_node.text = str(score)
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hearts = 3
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hearts_node.text = str(hearts)
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func add_score():
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score += 1
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score_node.text = str(score)
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func reduce_hearts():
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hearts -= 1
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hearts_node.text = str(hearts)
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