init: initial commit
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project.godot
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32
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="First Game"
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run/main_scene="uid://cq4s2c577g325"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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HUD="*uid://p8lscf1t23sd"
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GameManager="*uid://b2siel0e8h4ft"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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rendering_device/driver.windows="d3d12"
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textures/vram_compression/import_s3tc_bptc=true
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textures/vram_compression/import_etc2_astc=true
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