extends Node var score = 0 var hearts = 3 var collected_coins = {} @onready var score_node = HUD.get_node("Coins/ScoreLabel") @onready var hearts_node = HUD.get_node("Hearts/HeartsLabel") func _ready() -> void: score = 0 score_node.text = str(score) hearts = 3 hearts_node.text = str(hearts) func add_score(): score += 1 score_node.text = str(score) func reduce_hearts(): hearts -= 1 hearts_node.text = str(hearts)