extends CharacterBody2D const SPEED = 130.0 const JUMP_VELOCITY = -300.0 @onready var animator = $AnimatedSprite2D func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta # Handle jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var direction := Input.get_axis("ui_left", "ui_right") # animations if direction == 0: if animator.animation != "idle": animator.play("idle") else: if animator.animation != "run": animator.play("run") if direction > 0: animator.flip_h = false elif direction < 0: animator.flip_h = true #if direction: #velocity.x = direction * SPEED #else: #velocity.x = move_toward(velocity.x, 0, SPEED) const ACCEL = 800.0 const FRICTION = 1000.0 if direction != 0: velocity.x = move_toward(velocity.x, direction * SPEED, ACCEL * delta) else: velocity.x = move_toward(velocity.x, 0, FRICTION * delta) move_and_slide()