48 lines
1.1 KiB
GDScript
48 lines
1.1 KiB
GDScript
extends CharacterBody2D
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const SPEED = 130.0
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const JUMP_VELOCITY = -300.0
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@onready var animator = $AnimatedSprite2D
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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# animations
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if direction == 0:
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if animator.animation != "idle":
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animator.play("idle")
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else:
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if animator.animation != "run":
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animator.play("run")
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if direction > 0:
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animator.flip_h = false
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elif direction < 0:
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animator.flip_h = true
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#if direction:
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#velocity.x = direction * SPEED
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#else:
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#velocity.x = move_toward(velocity.x, 0, SPEED)
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const ACCEL = 800.0
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const FRICTION = 1000.0
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if direction != 0:
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velocity.x = move_toward(velocity.x, direction * SPEED, ACCEL * delta)
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else:
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velocity.x = move_toward(velocity.x, 0, FRICTION * delta)
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move_and_slide()
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