Files
first-game/scripts/player.gd
2026-03-30 22:39:04 +05:30

48 lines
1.1 KiB
GDScript

extends CharacterBody2D
const SPEED = 130.0
const JUMP_VELOCITY = -300.0
@onready var animator = $AnimatedSprite2D
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
# animations
if direction == 0:
if animator.animation != "idle":
animator.play("idle")
else:
if animator.animation != "run":
animator.play("run")
if direction > 0:
animator.flip_h = false
elif direction < 0:
animator.flip_h = true
#if direction:
#velocity.x = direction * SPEED
#else:
#velocity.x = move_toward(velocity.x, 0, SPEED)
const ACCEL = 800.0
const FRICTION = 1000.0
if direction != 0:
velocity.x = move_toward(velocity.x, direction * SPEED, ACCEL * delta)
else:
velocity.x = move_toward(velocity.x, 0, FRICTION * delta)
move_and_slide()